ZHEROS was our first game at Rimlight Studios released on Xbox One, Playstation and PC.
I was involved in pretty much every aspect of production, from defining the project technical specifications to creating models and textures.
I worked on level design, lighting, enemies and game-play setup
Assets polishing and engine integration, with material and technical setup, particle effects
Assisted with the in-game logic, enemies behaviors and various game-play elements
Credits to the entire art and programming team: Francesco Bizzini, Steven Chagnon, Dan Liimatta, Mr. Napalm, Giacinto Platania, Walter Porto, Kevin Leroy, Derek Ho, Marc Schweinoch and Thomas Meurisse.